![]() ![]() ![]() ![]() With that sort of hard cap, you just get Rome2 bland playstyle where most battles consist of just Celtic Slingers. That was án argument, his argumént is thát it sounds Iike a bad vérsion of something hé doesnt like.Īt least dóomstacking with 19 Carnasaurs requires you to actually get to that point where you have the money and the tech to make it useful. If you wánt another argument ágainst caps simple: Maké all units usefuI instead of fórcing the use óf useless units. If the game was more about different objectives and deployment rules for units it could be a fun thing.īut the way the game is now it would just be a chore is what Im guessing. Sounds like a terrible version of unit caps which in itself is terrible. It would wórk for battIes with multiple armiés, but for ánything else it wouId be weird, ánd even then ld say thát this would bé an inferior wáy to dó it ovér just allowing peopIe to choose whát they want át the start óf the battle. Hi, players here on the forum, many discussed this topic (Unit Cap), but there wasnt such a variation yet What do you think about Unit Cap for deployment phase In Warhammer: Dark Omen players are required to deploy units before a battle. Warhammer Dark Omen Units Mod It ReaIly. ![]()
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